![]() Each new level takes 35% of the base value and adds it to the cumulative total which is to say, the values above are 415% of level 1 values. Stat progression when creatures level up is linear.Base attribute values are stored in CREATURE.TXT, the master rule set, and DD1CREAT.TXT for Deeper Dungeons.Most of the above information can be retrieved with the Query tool.Luck Probability, as a fraction of 255, that a creature will do a double attack/cast in a single swing or make two Skill rolls against an enemy swing. Defence Reduces both spell and weapon damage taken. Skill Decreases the chance of being successfully struck in melee. Dexterity Increases the chance of a successful melee strike. Strength Hitpoint damage dealt per successful melee strike. Health Maximum trauma rating at level 10. ![]() Main Combat and Query Stats Comparison Table: Level 10 Creatures & HeroesÄefinitions Salary Amount per payday at level 10, which occurs every 10,000 turns, about 9 minutes real-time. Their implementation is more opaque, and this article aims to clarify a few things. ![]() The data itself can be viewed directly in the game files CREATURE.TXT and DD1CREAT.TXT ( Deeper Dungeons). This section contains technical details and tables for creatures in the original Dungeon Keeper.
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